package Missiles;

public class SpeedDrop extends Drop implements game.Constants  //it could be a drop (+speed) or weapons of enemies (-speed)
{
	public int speedBonus;
	public SpeedDrop(int initX, int initY, int sb)
	{
		super(initX, initY);
		damage = 0;
		speedBonus = sb;
		if (sb == 1)
			bonusText = "speed + 1";
		else if (sb == -1)
			bonusText = "speed - 1";
		setImage(SPEED_BUFF);
	}
}
